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This was remade as SimCity DS note some people however argue that SimCity DS is just SimCity 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of SimCity 2000 and also for iDevices under the title SimCity Deluxe. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank this was counterbalanced by a much more forgiving revenue system that made it much easier to maintain power plants) A later expansion, called Unlimited / World Edition / UK Edition, added a scenario editor, a building editor, as well as Oriental and European building sets.
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The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals ( which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck.
SIMTOWN BUILDINGS FULL
Originally it was going to be in full 3D, but the technical limitations of then-current hardware led Maxis to revert to 2D graphics. SimCity 3000 (1999) was mostly a graphical and feature update.It is widely remembered as a port overdosed title, even though not a single console from Super NES to Nintendo 64 was capable of running that game without collapsing. Interestingly UK PC Gamer magazine still ranks this as the best SimCity despite its age. SimCity 2000 (1993) was the first major extension, replacing the 2D top-view with faux-3D isometric graphics, and introducing most of the features of later games: water pipelines, underground rail, highways, healthcare, education, rewards, a wider assortment of power plants and a separate building editor, the SCURK (SimCity Urban Renewal Kit).Eventually, SimCity proved to be so successful, it managed to spawn five sequels over eighteen years:
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